Tag: rules

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  • Player Character Races

    The races used for player characters are as per the BRP Classic Fantasy supplement (except that there are no gnomes in this world). The races are summarised in the following table. table{border:1px solid black}. |_.Race|_.Human|_.Elf|_.Dwarf|_. …

  • BRP Optional Rules

    This campaign uses the Chaosium Basic Roleplaying (BRP) System and the Classic Fantasy (CF) monograph. The following optional rules from BRP and CF are used: Power Level: Normal h3. Character Creation Options * Choosing Characteristic Values ( …

  • Wizard Magic

    Wizards start with 4 common spells at INT x 1%. Failed spells cost 1 magic point except fumbles might cost more. Max number of spells in memory is INT/2 (+ Spell Lore modifier). Wizards use the Knowledge (Spell Lore) skill to determine what spells they …

  • Skills

    Starting values are in parentheses or in notes |_.Combat|_.Manipulation|_.Perception| |Artillery *|Art (05) *|Insight (05)| |Brawl (25)|Craft (05) *|Listen (25)| |Grapple (25)|Fine Manipulation (05) *|Navigate (10)| |Melee Weapon *|Heavy Machine ( …

  • Fate Points

    Fate points are used as per BRP page _xxx_ with the following difference: * Fate points are awarded by the GM during play. Fate points will be given for achieving goals, divine intervention, events that are particularly important to character, etc. * …

  • Combat

    This is a work in progress. h2. Combat Use a Harn like combat system where the defender can either dodge, block, counter-attack or ignore. Both attacker and defender roll at the same time. h5. Roll Type *CF:* Critical Fail. Roll over the skill …