Tag: Magic

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  • Wizard Magic

    Wizards start with 4 common spells at INT x 1%. Failed spells cost 1 magic point except fumbles might cost more. Max number of spells in memory is INT/2 (+ Spell Lore modifier). Wizards use the Knowledge (Spell Lore) skill to determine what spells they …

  • Priest Magic

    Priests cast spells at 100% chance. Priests can know up to their allegiance points/5 in spell levels. Max number of spells in memory is POW (+ Cult Lore modifier). Known spells can be transferred in and out of memory with meditation and prayer (no roll …